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Hair Studies

I recently did some hair studies using maya's xgen interactive groom tools. It's come a long way and is a great way to organically create and style hair. Thanks to nhair follicle 'braid' button for providing the initial braid splines. :)

An update after Michael Todd's suggestion: If hair in the viewport is too heavy (high density multiplier) Lower the value on the density mask (either by darkening the mask texture, or by lowering the alpha gain value) while working.

Mike fudge mikefudge ponytail

xgen maya 2017 update 3

Mike fudge mikefudge longhair

xgen maya 2017 update 3

Mike fudge mikefudge braid

xgen maya 2017 update 3

Mike fudge ponytail wire

Starting guide curves. The hair was adjusted using interactive groom, but this was my starting point.

Mike fudge braid wire

Starting guide curves. The hair was adjusted using interactive groom, but this was my starting point.

Mike fudge longhair wire

Starting guide curves. The hair was adjusted using interactive groom, but this was my starting point.