By Crom! Unreal 5

It's very satisfying to see the body hair groom deform with the bone rotations and blendshapes. The accessories like drinking horn, belt, and necklace are setup using bones and rigib bodies. The loincloth is using chaos cloth.

I've set this up with corrective blendshapes and pose driven map blending. The map blending is subtle but contributes to the final look.